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My favorite thing in this game, the randomizing elemental areas. In every other game, these areas were static, so in most games, it was MUCH easier to level up a Fire Skylander than a Life one, due to where and when they occur as the game gets harder. As almost all of the areas in this game have changing suggested elements, each Skylander has an equal chance to reach max level, and the level up rate is already very high.
Skylanders Superchargers: Starter Pack (Nintendo Wii U) Skylanders Superchargers: Starter Pack (Nintendo Wii U)
The new Portal does have a Trap slot but the use of villains is quite diminished, instead of playing as a villain it just provides your vehicle with a boost and gives you a corresponding Skystone for the new minigame Skystones Overdrive. Platforms
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It is extremely easy to reach Level 20 as any Skylander, especially with Nightmare mode granted and how the level-up rate in SF and TT were horrendously slow, and they were the first games where Skylanders could reach level 20.
Skylanders: SuperChargers - Packs darkSpyro - Skylanders: SuperChargers - Packs
SuperChargers is set for release on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Wii, 3DS, and iPad. The Wii and 3DS versions will be titled "Skylanders SuperChargers Racing" and will be a different experience compared to the other editions.
There is a late game feature where every single Skylander could switch upgrade paths without being completely reset, Series 2/3/4, EE, or neither. This was an absolute gift, and probably the 2nd best reason to play this game. Skystones Overdrive was the best card game in the entire series. Difficulty varied a lot, surprisingly a heaping of strategy is required, and victory isn't served to you at all like how it is in TT.
